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A Plague Tale: Requiem Review | PC Gamer

Best rpg games free on steamsteam adult only games A PLAGUE TALE: REQUIEM game this tale begins with the survivors from the first game traveling south through France to escape the scar of the Rat plague that swallowed up their home region and the characters are all getting a little too comfortable at least when theyre not being reminded about blood-based rat related curses speaking of which Justice are settling it down the groups fortunes soon take a turn for the worse and its not long before your knee deep in slurry cadavers and beady-eyed rodents trouble comes in two flavors people and rats of course this means youll be cracking heads with amicias sling and scaring away rodents with light and fire after only a few chapters of requiem all the systems from the previous game have been reintroduced leaving a large part of the adventure to explore new territory human encounters have more options for stealth and a much more evasive than their former equivalence between all the ways to take out enemies and uses for items always leaves you with a lingering sense at the end of every section that you could have done things differently you also need to decide when to call on specific skills of your companion characters whether thats Lucas Hugo or one of the new faces that join your group in Hugos case that can even mean taking control of a small pack of rats then moving them from a rodents eye view as they tear through a scene munching anyone unfortunate enough to be in the way speaking of the rats when its just you and them theyre still in effect as part of the games environmental puzzles and function quite mechanically like a living sea of lava albeit one that could be shifted and shaped to some extent by carving out paths of light the challenge for Requiem was always going to be keeping the chittering Black Mass intimidating given how much innocence had us exploit their predictable Behavior to an extent it succeeds by increasing the numbers having them erupt in tsunamis the crash through stone walls with a momentum that might even swamp and choke out valuable light sources toying with them can also feel more dangerous as you might push them away temporarily only for them to team back as you enter what you thought was safe ground the real force of requiem though doesnt come from any one component more its constant motion as situations evolve it adds fresh ways you can interact with scenes whether thats through new tools different allies that tilt the Tenerife encounters more towards stealth or combat or occasional set pieces that serve up a different problem altogether ready for this no one could be ready for this there are drawbacks to this ambition though the broader and more organic systems can Clash and become complicated partner characters can get stuck on scenery and stealth can be pernickety with too many lines of sight to keep track of and these issues can lead to a lot of trial and error by reloading your checkpoints and this can sometimes lead to getting frustrated and just killing everyone instead of using the stealth mechanics which feels like a bit of a cop-out its hard to begrudge the game for its drawbacks when so much of what it does lands exactly as intended frustrations fade away in the scope of a full spectrum action adventure that shifts gear into exciting chases then cerebral puzzles and teamwork confidently keeping hold of your attention for almost 20 hours a plague tale Requiem is a bold sequel that raises the stakes with an even death to touch the previous game innocence largely worked within the boundaries set by bigger names most notably The Last of Us Requiem by contrast feels like a spread of the Wings buoyed by its predecessors successes to forge an unmistakable identity in terms of production values among comparable titles it still bows before Sony heavyweights such as The Last of Us Part 2 and God of War but little else and more importantly it grows outwards from the elements that shined in the original the palpable texture of its medieval setting the pathos of its character relationships and the persistent Menace of the rats by building everything up around that core Requiem is often more compelling and relatable than its celebrated peers Music best new steam games 2022 Sequel to 2019s A Plague Tale: Innocence, will this game take what was laid out there and improve upon it, or be thrown to the rats by players... 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